Once upon a time, interaction was three-dimensional and physical— think knobs, buttons and dials. It was primarily the industrial designer in control. In the last decade or so, we've been putting touchscreens on nearly everything, digitizing interactions and relegating them to two-dimensional screen space and the purview of interaction and graphic designers.
Alysha Naples says now, we are about to undergo another paradigm shift in computing and will need to shift expectations around design, materiality and experience. Breaking away from screen-based interaction paradigms is not going to be easy—as Naples knows firsthand—but it will be an opportunity for designers of different disciplines to collaborate in a new and immersive space.