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What is Industrial Design?
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Education Papers
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A SERIES OF UNFORTUNATE CONSEQUENCES
A SUCCESSFUL IMMERSIVE EDUCATIONAL MODEL
Ad Hoc / Re Hoc
Adapting radition to the Future
Asking the Employer About M&P
Augmented Reality and Design Process
BEING IN TOUCH
Beyond the Computer Screen
BOOTSTRAPPING LEADERSHIP THROUGH DESIGN
Borrowing from Traditional Divination
Breaking the Rules of Visual Perception
BUILDING WORD-BASED COMMUNICATION SKILLS
Business Sensible Design
But it Costs More to Do That
Camp Studio
Carbon Neutrality in Design Education
Co-Design: Product Type and Demographics
Co-Designing an EC135 Air Ambulance Cabin
Combining Kansei Engineering and LCA
Community Engagement
Crafting Economic Opportunity
Creating New Uses for Recycled Laptops
Cultivating Creativity through Empathizing:
Defining Ideal Transportation Experiences
Design Analysis and Synthesis
Design and Health Promotion Combating Sedentary Behavior
Design Assistance for Entrepreneurs
Design Camp for University Hires
Design Curriculum to Create Leadership
Design Entrepreneurialism
DESIGN FOR DECENTRALIZED STUDIO LEARNING
Design for Extreme Poverty and Disability
DESIGN FOR FLUIDITY
DESIGN FOR INTERNATIONAL DIALOGUE
DESIGN FOR MIXED REALITY EXPERIENCES
DESIGN FOR UNMAKING
DESIGN FOR VISUAL EMPOWERMENT
Design for Wearable Interactivity
Design Intuition as Competitive Advantage
Design Like a Chef
DESIGN SCIENCE
Design Source
Design Students as Entrepreneurs
Design Studio in Management Education
DESIGN THINKING AND COLLEGE READINESS
DESIGN THINKING AND SYSTEM ENGINEERING METHODOLOGIES
DESIGNING A FOG-HARVESTING HARP
Designing Consumer Products with TPES
DESIGNING DURABILITY
Designing for Empathy
Designing the Designer
DESIGNING THE ENHANCED STUDENT EXPERIENCE IN DESIGN INSTITUTIONS
Developing a Collaborative Design Studio
Dewey in the Cloud
DreamDev
EMPATHY INSIGHTS
EVOLVED TEACHING PRACTICE
Exchange the 4Ps of Creativity
Expecting Experience
Fascinating Shapes
Finding Best Practices Within Education
Five Things Every Designer Needs to Grow
FORM, MATTER AND TECHNOLOGY
Gamebook
GREAT DESIGN COMES GREAT RESPONSIBILITY
GROUNDING EXPERIENCE
HEALTHCARE + DESIGN
HISTORY CAN SHAPE OUR FUTURE
HOW SWIFT IS ACADEMIA TO ADAPT TO INDUSTRY?
Hybrid Ideation and Fabrication
IDEATION JAM SESSIONS
Implementing Contextual Design for the Aging
INDUSTRIAL DESIGN & OCCUPATIONAL THERAPY
Interdisciplinarity in Design Education
INTERDISCIPLINARY PROBLEM SOLVING
INTRODUCING THE THESIS GRID
Investing in the Future
Launching to Learn
Learn!2050 and Design Futures
Learning by Making
LESS, BUT BETTER
LEVERAGING PRODUCT DEVELOPMENT TEAMS
LOOKING BACK
Lost and Found in Translation
MAKING DEXIGN FUTURES LEARNING HAPPEN
Mash to the Future
MATURING OR WITHERING:
Meaning-Driven Customization
MIDE
Modular Toolkit of Interface Components
Multi-disciplinary Education
MY OTHER SKETCH IS A PORSCHE
Neighbor-Gap-Bridge
New Product Development and Feasibility:
New Rules for Educating Future Designers
New Visual Grammar
OPENNESS IN DESIGN EDUCATION FROM OPEN SOFTWARE TO OPEN HARDWARE
Organic Design Education for Circular Economy
PARAMETRIC CRAFT TECHNIQUES
Personal Fabrication
PIRL: Innovation and Research
Playing in Other People's Sandboxes...
Portrait Versus Landscape
Portraying Tolerance
Predicting the Future Through Academic Design Research
PRODUCT PORTFOLIO STRATEGIES IN PRODUCT DESIGN EDUCATION
Products and Byproducts
Public vs Private Space
Putting Service Back in Service Design
Ready or Not, Here We Come
Rebuild or Redesign
REINVENTING CLASSIC DESIGN FOUNDATION EXERCISES
Reinventing the Toilet
Respectful Language for Design Research
Reverse Innovation
Senior-centered Adaptations
Smart Design = Sustainable Design
Social Entrepreneurship: A Beautiful Mess
SPREAD THE (DESIGN) FIRE
STATEFULNESS AND TANGIBLE INTERACTION IN INDUSTRIAL DESIGN...
Strategic Approaches to Developing Future Mobility Solutions
Systematic Analysis Methods for Research
Taking 3D Printing From Art to Science
TANGIBLE SKETCHING WITH 3D PRINTING
Teaching Advanced Research
Teaching Business As Design
The Art/Design Exchange Revitalized
The Compassion Project
The Designer Toolkit is Not About Skills
The Exchange Between the "Maker" and the "Made...
The Fourth Teacher: Technology
THE FUTURE OF DESIGN PEDAGOGY IS NOT ART
THE GOOD, THE BAD, AND THE WICKED
The Integrated Visualization System
The New Studio
The Visual Language of Man-Made Products
TOLERANCE FOR AMBIGUITY
TRACEABILITY WITHIN THE DESIGN PROCESS
Transitioning From Form and Color to Sensory Aspects of Design
Uncomfortable Design
UNDERGRADUATE DESIGN FICTION
Understanding Innovation
Uni+Form
User Preference
USING DESIGN FICTION TO TEACH ETHICS IN DESIGN
Virtual Reality, A Design Methodology
Voice User Interface Design
What… So What… Now What
Where is the Door
Why Critique Fails
Why Get a Real Job
Wisdom of a Design Research Ninja
Young Entrepreneurs in America