Virtual Reality has been hyped as “the next big thing” since at least the 1980s and yet is has never lived up to its promise—until now. Drew Bamford feels we are finally beginning to see concepts that designers and engineers have abandoned in the past because of feasibility—reach the market as viable products. So what has changed?
Drawing from his years of experience as an innovative product designer as well as lessons learned from HTC’s own foray into VR with VIVE, Bamford of HTC Creative Labs will offer insight on this exciting new territory. What are the advances in the technology and consumer landscapes that make a consumer VR solution a viable product today? What new experiences will VR enable for consumers and for the designers who create them? What types of design problems will challenge the discipline going forward? Come prepared with your questions.