The Art of Product Design: Changing How Things Get Made

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The Art of Product Design: Changing How Things Get Made

The Web has revolutionized so many things, but has only just begun to change what really matters—the physical world. The things you pick up, drive, sit on, and rely on to live your life haven’t been affected by the digital revolution. Until now.

The Art of Product Design explains the rise of Open Engineering, a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes.

The world’s design and engineering organizations are catching on. With CAD professionals now networked in online communities and using new tools to share and collaborate, an almost infinite reservoir of expertise is within reach for companies of all sizes. Learn how big organizations like GE and Nokia are jump in with both feet, by issuing an open “Challenge” seeking novel engineering solutions to their hardest problems. See how small companies like Rest Devices try a hundred prototype designs to find the perfect fit, in less than a year. Meet the individual engineers all over the world finding new ways to build great products faster.


- Understand how the internet is changing product design and manufacturing
- Foster creativity and communication in their company, regardless of industry
- Help their organization adapt a more open approach to innovation
- Break down barriers between "guilds" and help groups communicate
- Engage customers and partners in the creative process

About The Author

 Hardi Meybaum is a mechanical engineer and the founder and CEO of GrabCAD Inc. Hardi’s vision of how manufacturers, engineers, designers, and students could work together online led him to create the GrabCAD Community for engineers and designers, bringing together more than 1M members who have shared more than 300,000 projects.

Hardi wrote “The Art of Product Design” to help non-engineers understand how the Internet is revolutionizing the way new products are invented and made, and how those changes will affect everyone associated with physical products - whether they design, make, market, or sell.

Table of Contents

Introduction: The Digital Revolution Gets Physical
Chapter 1: Gearheads Get No Respect
Chapter 2: Since the Potter’s Wheel, the Most Important Tool in History
Chapter 3: A Million Engineers on the March
Chapter 4: New Culture, New Tools Converge in the Cloud
Chapter 5: Design Challenge: Break Down the Monastery Doors
Chapter 6: Here’s My Prototype; Please Kick the Crap out of It
Chapter 7: Manufacturing: Here You Go; Make This

The book is available for purchase.