Materials & Processes

IDEO Method Cards

Keep people at the center of your work! Ask them how to help. Look at what they do. Learn from the facts you gather. Try it yourself! Ideo has become a leader in design by keeping people at the center of the design process. These cards show some of the methods we use to inspire great design. Each card describes one method and includes a brief story about how and when to use it. This is not a "how to" guide. It's a design tool meant to help you explore new approaches and develop your own.

Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

Bill Buxton believes that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies—Bill Gates, Chairman, Microsoft

Sketching User Experiences: The Workbook

In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.

Thomas Heatherwick: Making Ideas

The first retrospective publication on the work of award-winning designer Thomas Heatherwick (the subject of a 2012 exhibit at the Victoria and Albert Museum) offers an in-depth look at all aspects of the innovator's creative, design, and manufacturing processes.

Heatherwick is known as one of the greatest innovators of our era, and for the first time, this publication provides an inside look at the creation and development of his projects. It answers the one question always asked of Heatherwick's work: How did he do that?

Apple Design

Easily one of the most influential and popular design companies of our era, Apple has made electronics design history with its innovative iMacs, iPhones, iPods and iPads. Apple Design features over 200 examples of outstanding Apple designs by Jonathan Ive (born 1967), the company's Senior Vice President of Industrial Design, who since 1997 has been responsible for the design of all of Apple's products.

The Fundamentals of Product Design

Provides an integrated and cohesive view of the product design process, covering materials, manufacturing, idea generation, computer-aided design, engineering functions, product types, and market research.

Build a Plastic Injection Molding Attachment for a Drill Press

For the most part, plastic injection molding today is done with complex automated machinery turning out many thousands of items per day. But what if you are an experimenter, inventor or hobbyist and you just want a few parts made? We have attempted to answer that question for you by providing these plans for a small hobby size injection molding machine capable of molding slightly more than 1/2 ounce of plastic. (.59 ounce to be exact) This amazingly compact machine is designed to be used with a floor model style drill press having a minimum spindle travel of 3 inches.

Making It: Manufacturing Techniques for Product Design

There are many ways in which a product can be manufactured but most designers know only a handful of techniques. Informative and incredibly easy to use, this bestselling book discusses more than a hundred production methods in detail. Making It appeals not only to product designers but also to interior, furniture, and graphic designers who need access to a range of production methods, as well as to all students of design. This expanded edition includes nine new processes and an all-new section of over 40 finishing techniques.

 

American Plastic: A Cultural History

Winner of the 1996 Dexter Prize from the Society for the History of Technology and a 1996 CHOICE Oustanding Academic Book.

From Publishers Weekly

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