| DesignAbout Report | Outcomes | Gallery | Background | Attendees |
DesignAbout Track Reports
DesignAbout Report Overview The DesignAbout began on a Wednesday night in a Polynesian-inspired setting-the banquet room at Dinah's, filled with exotic woods, masks and a variety of tribal art and sculpture. Each corner of the room hosted delicacies inspired by Indian, Russian, Brazilian and Chinese cuisine. |
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As the evening progressed, the group was treated to a stunning performance by Parijat Desai, the founder of the Parijat Desai Dance Company. Her pieces elegantly combined an exciting blend of Bharata Natyam (one of the oldest dance forms in India), modern dance and yoga. This was a simple and effective way to get attendees to focus on other cultures, new approaches and the next two days of work. Everyone came together with great excitement for the ideas and concepts they would develop over the next two days. The skillful composition of the DesignAbout produced exciting results. The intimate size of the gathering, approximately 70 people, inspiring setting and small brainstorming groups helped participants get to know each other and facilitated compelling discussions. The event was structured around four tracks-Design for the Individual, Design for the Masses, Design with the Cultural Perspective and Design for the Flat World. Each track began with a short presentation by thought leaders, individuals with experience working with or for the other six billion, followed by a brief Q&A session. The audience then self-formed into small brainstorming groups and participated in exercises that were deftly orchestrated by facilitators from Jump Associates (a San Mateo-based firm that specializes in helping their clients discover new opportunities for growth). These sessions were crafted to aid participants to innovate, think outside the box and to easily build on each others' ideas. Attendees tackled the first three tracks, Design for the Individual, Design for the Masses and Design with the Cultural Perspective, on the second day, followed by dinner and a friendly discussion. After completing the final track, Design for the Flat World, on the third day, the group reconvened for one last brainstorming session, the pinnacle of the event: finding real, implementable solutions attendees could integrate into their daily lives. The goal was for each participant to return home with at least three action items that would help them continue the dialogue and make concrete moves to address the subject in their daily lives. The discussion was structured around three focal points: the individual, community and company. Participants generated hundreds of ideas, which were penned onto Post-it notes and posted on a large idea board.
Here are just a few of the ideas: Individual-focused Ideas
Community-focused Ideas
Company-focused Ideas
The event was a success. "This event has been great as it will naturally generate enthusiasm and raise awareness in our community that can then be built upon by others." - Steve Wilcox, FIDSA, Design Science At the very least, it brought some of the world's largest and most influential corporations and privately held firms to the same table, sharing ideas and looking toward a more responsible and sustainable future that is inclusive and forward thinking. At the very most, the DesignAbout served as a tipping point. A change is underway in how designers work and who they work with. The biggest take-away from these three days was the idea of "co-creation": not just studying users from afar but tactually getting them actively involved in the design and development process. Realistically, this is what already happens in the developing world. If someone needs something and can't afford it, they make it. Then their neighbor sees it, and gets the inventor to make one for them. Eventually, businesses are formed from this process and economic independence is not far behind. Pursuing a more holistic understanding about the stakeholders involved in the creation process is the next big challenge facing the profession. Integrating such a perspective is imperative in order to compete in designing for the other six billion people. "Go from fear to discovery. Move toward an era of co-creation." - Sam Lucente, IDSA, Hewlett Packard |
| DesignAbout Report | Outcomes | Gallery | Background | Attendees |
©2006 Industrial Designers Society of America |