Human Interaction

100 Things Every Designer Needs to Know About People

We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.

Collapsible: The Genius of Space-Saving Design

If you carry an umbrella, have Venetian blinds on your windows or have ever sat in a deck chair, you've visited the land of objects that are Collapsible.

Danish designer Per Mollerup celebrates The Genius of Space-Saving Design (the book's subtitle) through text and 530 illustrations of items, past and present, that are foldable, expandable, retractable, inflatable, stackable or, yes, collapsible.

Among the earliest collapsibles is a camp bed more than 3,000 years old. Found in King Tut's tomb, the bed has copper hinges that allow it to be folded into thirds.

Designing Interactions

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge, FIDSA introduces us to 40 influential designers who have shaped our interaction with technology.

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