Books By IDSA Members

Problems of Design

We all know the designs of George Nelson, but this book reveals an amazing depth of understanding. Nelson ranges far and wide on why design is so important in elements much larger than a piece of furniture. Nothing less than society and cities is fair game for his take on the world. Nelson asks why things are the way that they are and examines urban centers to see what works and what fails. If all you expected was a set of pretty pictures of his chairs, then you should pick one of the many other books that cover his designs.

How to See: A Guide to Reading Our Man-Made Environment

How to See was originally published in 1977. This reedition (2002) is updated and in color. More than a guide to visual appreciation, this is a book about how to recognize, evaluate, and understand the objects and landscape of the man-made world. The pursuit of design is not about the way things appear, but rather about the way things give meaning and relevance to the human experience.

Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

"Universal Methods of Design is an immensely useful survey of research and design methods used by today's top practitioners, and will serve as a crucial reference for any designer grappling with really big problems. This book has a place on every designer's bookshelf, including yours!" —David Sherwin, Principal Designer at frog and author of Creative Workshop: 80 Challenges to Sharpen Your Design Skills

Transgenerational Design: Products for an Aging Population

The world's population is rapidly growing older, and it is important to create new products that are easily used by people throughout their lifetimes—whatever their ability. Transgenerational design addresses this need by exploring product design that enhances the quality of life for users of all ages. This book offers a cross-disciplinary approach to product design that bridges gaps between designers and consumers, scientist and service professionals, young and old. James Pirkl debunks myths about aging, showing how many problems with products are, in fact, problems for all age groups.

Cranbrook Design: The New Discourse

The Department of Design at the Cranbrook Academy of Art has been the starting point for many of the most respected and influential names in American design. In the period form 1980 to 1990, the work of the department's students, designers-in-residence Katherine and Michael McCoy, and alumni, in graphic, product, furniture, and interior design, has challenged the accepted notions of what design can accomplish. An overview of this decade of innovative design is provided in this book.

Karim Rashid: I Want to Change the World

Karim Rashid is the best known and most prolific young designer practicing in America today. On the brink of household-name celebrity, he has fast become a superstar among design aficionados by revolutionizing the visual standards of minimalist design with his fresh, colorful, sinuous, and sensual objects. His work is in the collections of museums worldwide, including The Musemu of Modern Art, New York, the San Francisco Museum of Modern Art and The Montreal Museum of Decorative Arts.

KarimSpace: The Interior Design and Architecture of Karim Rashid

Karim Rashid is one of the most well-known international designers, and his work is known for being innovative, forward-looking, and strikingly relevant. From furniture to fashion to products for hip brands like Umbra and Method, Karim’s colorful projects have burst through the design community and into the mainstream. Inspired by his view that all design is a "rigorous beautification of our built environments," Karim uses unexpected shapes and colors and unusual materials to create objects and environments that are at the forefront of design innovation.

Digipop

Ornamentation is a modus operandi for communication, for providing dimension, texture, pattern, depth and spirit. It is a way to liven up space, to create complementary conditions, to move the eye and break up surfaces, to bring illusion or entropy, to embellish and give richness to surfaces and materials and objects. Karim Rashid exploring computer graphics in the use of two- and three-dimensional decoration is the aim of this project by designer Karim Rashid.

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