Books By IDSA Members

Get Ten Eagles

Get Ten Eagles is an anecdotal, serendipitous, pedagological history of industrial design with a special emphasis on assignments given and on the students, teachers and designers imbued with an aura of creativity and passion to solve them.

Design Creativity & Culture

Design, Creativity & Culture: An Orientation to Design is an accessible reader on the subject of design, culture and the creative processes active in society today.

The Art of Product Design: Changing How Things Get Made

The Web has revolutionized so many things, but has only just begun to change what really matters—the physical world. The things you pick up, drive, sit on, and rely on to live your life haven’t been affected by the digital revolution. Until now.

The Art of Product Design explains the rise of Open Engineering, a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes.

Humanscale 7/8/9

7. Standing and Sitting at Work

8. Space Planning for the Individual and the Public

9. Access for Maintenance, Stairs, Light, and Color


Humanscale 4/5/6

4. Human Strength and Safety 

5. Controls and Displays

6. Designing for People

Humanscale 1/2/3

1. Sizes of People

2. Seating Considerations

3. Requirements for The Handicapped and Elderly

Handbook of Human Factors Testing and Evaluation

Like the first edition, the revision of this successful handbook responds to the growing need for specific tools and methods for testing and evaluating human-system interfaces. Indications are that the market for information on these tools and applications will continue to grow in the 21st century. One of the goals of offering a second edition is to expand and emphasize the application chapters, providing contemporary examples of human factors test and evaluation (HFTE) enterprises across a range of systems and environments.

Perspective: A new system for designers

A unique a practicing designer for his own use and in the classroom. For designers, a simpler method of visualizing any three-dimensional object accurately and quickly. For students, a comprehensive basic text. For the draftsman, drawing skill is encouraged as the system is mastered.