VIVE is a groundbreaking, room-scale, virtual reality (VR) system. It’s the result of user experience (UX) research from collective learning—taking a close look at: the lives, environments and habits of gamers; rigorous ergonomics to define hardware specs, improve comfort and fit and reduce heat accumulated by long usage and hardware weight; ease of setup and use; and human interaction with VR to distinguish virtual space vs. real physical space. The findings gradually evolved into new design patterns and guidelines—that could serve as the foundation of future VR product designs.
Designed by: HTC Corp.
Contact: Susan Burgess